tag:blogger.com,1999:blog-5134623919281121938.post2440605046743847927..comments2023-10-25T08:24:43.131-07:00Comments on ScaryPotatoSalad: Mayan Mystery Trailer Released!ScaryPotatohttp://www.blogger.com/profile/15508765670635057968noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5134623919281121938.post-11749427803702780332012-04-19T07:08:23.053-07:002012-04-19T07:08:23.053-07:00Big news PypeBros! After much struggling with the ...Big news PypeBros! After much struggling with the parallax effect, I think I've come up with a fix to help smooth things out, literally! The next update I release will have a nice delayed 'camera' motion, so the view takes several frames before centering itself on the player. It makes the repeated jumping actions a lot less jarring.<br /><br />As far as Wine goes, it seems to be out of my control as I've heard complaints from other GameMaker users about really slow loading times etc...ScaryPotatohttps://www.blogger.com/profile/15508765670635057968noreply@blogger.comtag:blogger.com,1999:blog-5134623919281121938.post-41799757187851363772012-04-08T13:20:56.432-07:002012-04-08T13:20:56.432-07:00Hey PypeBros, I can always count on some good advi...Hey PypeBros, I can always count on some good advice and tips from you! I will have to give your method a try. The parallax effect right now happens if you are in any room that is taller (or wider) than the view on-screen, and I admit, when making small jumps or falls, it is a little weird on the eyes. I'll try working on it :)<br /><br />And as far as Wine goes, I wonder if it's a conflict with the new version of GameMaker that I'm using (just upgraded a couple weeks ago) Something else to look in to...ScaryPotatohttps://www.blogger.com/profile/15508765670635057968noreply@blogger.comtag:blogger.com,1999:blog-5134623919281121938.post-84552741228638805352012-04-07T07:28:18.733-07:002012-04-07T07:28:18.733-07:00no longer working in wine, btw.no longer working in wine, btw.PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.comtag:blogger.com,1999:blog-5134623919281121938.post-6603909367077427442012-04-07T05:04:02.551-07:002012-04-07T05:04:02.551-07:00I note that your game "suffer" some vert...I note that your game "suffer" some vertical scrolling bounces when the player jumps. There was a nice technique detailed in the "Sonic Physics Guides" that allowed me to overcome that lately.<br /><br /><a href="http://sylvainhb.blogspot.com/2011/07/sonic-camera-management.html" rel="nofollow">here's the pointer</a>, if this is not something you want to keep for the final release (and still have control over).PypeBroshttps://www.blogger.com/profile/10564522267743689261noreply@blogger.com