Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts
Saturday, May 22, 2010
Level 3-2 Mockup
Here's the second portion of level 3, the lava caves! It's going to have the same sort of concept as level 3-1 with the seamless tiles for floors and walls. I think that there are possibilities for some fun problem-solving in this level as my intent is to have switches to raise/lower the magma levels in order to gain access to items and doors. Add to that the red laser weapon from level 2 to unblock restricted areas, and the Ghost Vision ability (which will let the player see objects and enemies hidden from normal view) in level 3-3, and the game should end up with a pretty good mix of puzzles! Fingers crossed.... :)
Level 3-1 Mockup
I decided to try something a little different this time around. Typically, I've done sketches of the layout and rooms on grid paper to figure out placement of blocks/items/enemies. It works great for the design of the level, but not the atmosphere. So, I decided to put together a quick sketch to see how this part of the game might look. It will be different from the first two levels in that there are no individual/carved blocks for the floors and walls, instead I'm going to try coming up with a randomly generated seamless tile. There were a few elements in level two that were generated randomly (blocks and plants specifically), and I think the result was kind of fun, so I'll continue that trend here and see how it goes!
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