Showing posts with label game art. Show all posts
Showing posts with label game art. Show all posts

Sunday, June 3, 2012

Instruction Booklet Doodles!

I thought that a new instruction booklet was in order. There previously was one with super detailed drawings of each item and bad guy, but it didn't quite jive with the overall theme of the current iteration of the video game. This time around, I went for large, colourful and cartoony drawings with a nice simple presentation that I hope will prove easy on the eyes :) The majority of the images are what you see below, and the instruction booklet even includes little maps of each level to help players out a little. If you want to see how the finished product turned out, feel free to download a copy here!

Saturday, May 5, 2012

FINALLY, it's done! (Well, sort of...)

After years of toil and trouble, the Mayan Mystery Demo is finally complete!

Full of colourful illustrations and graphics, a funky Latin inspired soundtrack, and 60+ rooms to explore, this game is sure to bring a smile to the face of any fan of the metroidvania genre!

The Mayan Mystery Demo is available from the Adventure Apes website (of course), as well as at these sites:


Adventure Apes and the Mayan Mystery

Adventure Apes and the Mayan Mystery
YoYoGames
Gamestart
Adventure Apes ...
Added: 5 May 2012
By: ScaryPotato


And after all that, there are still two more levels to be polished off, along with the end poem/illustrations. This is one heck of a big step in the right direction though!!

Saturday, May 22, 2010

Level 3-2 Mockup

Here's the second portion of level 3, the lava caves! It's going to have the same sort of concept as level 3-1 with the seamless tiles for floors and walls. I think that there are possibilities for some fun problem-solving in this level as my intent is to have switches to raise/lower the magma levels in order to gain access to items and doors. Add to that the red laser weapon from level 2 to unblock restricted areas, and the Ghost Vision ability (which will let the player see objects and enemies hidden from normal view) in level 3-3, and the game should end up with a pretty good mix of puzzles! Fingers crossed.... :)

Level 3-1 Mockup

I decided to try something a little different this time around. Typically, I've done sketches of the layout and rooms on grid paper to figure out placement of blocks/items/enemies. It works great for the design of the level, but not the atmosphere. So, I decided to put together a quick sketch to see how this part of the game might look. It will be different from the first two levels in that there are no individual/carved blocks for the floors and walls, instead I'm going to try coming up with a randomly generated seamless tile. There were a few elements in level two that were generated randomly (blocks and plants specifically), and I think the result was kind of fun, so I'll continue that trend here and see how it goes!