Sunday, June 3, 2012

Instruction Booklet Doodles!

I thought that a new instruction booklet was in order. There previously was one with super detailed drawings of each item and bad guy, but it didn't quite jive with the overall theme of the current iteration of the video game. This time around, I went for large, colourful and cartoony drawings with a nice simple presentation that I hope will prove easy on the eyes :) The majority of the images are what you see below, and the instruction booklet even includes little maps of each level to help players out a little. If you want to see how the finished product turned out, feel free to download a copy here!

Saturday, May 5, 2012

FINALLY, it's done! (Well, sort of...)

After years of toil and trouble, the Mayan Mystery Demo is finally complete!

Full of colourful illustrations and graphics, a funky Latin inspired soundtrack, and 60+ rooms to explore, this game is sure to bring a smile to the face of any fan of the metroidvania genre!

The Mayan Mystery Demo is available from the Adventure Apes website (of course), as well as at these sites:


Adventure Apes and the Mayan Mystery

Adventure Apes and the Mayan Mystery
YoYoGames
Gamestart
Adventure Apes ...
Added: 5 May 2012
By: ScaryPotato


And after all that, there are still two more levels to be polished off, along with the end poem/illustrations. This is one heck of a big step in the right direction though!!

Tuesday, May 1, 2012

Teeny Weeny Drawings!

Here's a few little images that I'm using in the intro story/poem for the Mayan Mystery game. These are the last three you'll see before the game starts...blank space below is for the text that accompanies each image.


 "...the evil plot will be revealed..."


 
 "...time is wasting away..."


 
 "...put your gameface on and get ready to play!"


There is also a massive update of the game itself ready to go on the website, better music, a finished introduction, and a proliferation of skulls. Download it already!

Saturday, April 14, 2012

A Riddle...What is Smokey, Hot, and Jewel Encrusted?

Level five of the Mayan Mystery, that's what! And you won't find it in the demo version of the game. This is just a quick little teaser video to pique your interest...

Friday, April 6, 2012

Mayan Mystery Trailer Released!

With the demo version getting closer and closer to being complete, I thought it'd be a good idea to put together a little trailer to show the levels and bosses found in the game. So, without further delay, here it is:




As always, the most up-to-date version of the game is waiting for you at the Adventure Apes website, just click the link below for your copy!
Direct Download Here

Saturday, March 24, 2012

Adventure Apes: Jetpack Justice Mockup


This is an ultra-early sneak peek at what's next for the Adventure Apes, once the Mayan Mystery is done! Everything is still in the concept stage, but it's planned to be a fast-paced sidescrolling game set in space (picking up where the Mayan Mystery leaves off)

Stay tuned for more!

Saturday, March 3, 2012

Updates

After thinking things through about the style of the game, a comment made a LONG time ago when I was just starting the project was what I needed to make up my mind. Someone said that they wished the drawings were more representative of what you saw in the game(regarding the illustrations in the instruction booklet). It may haven taken three years, but I agree with them now! So, rather than trying for ultra-detailed images, something more on the cartoony side will be done for the planned cutscenes and instructions....not to mention the main start screen. Not only does it more closely fit the style of graphics in the game, but it is a lot more representative of the game itself, instead of the old start screens with Mitch and Otis mugshots on either side of a banana logo. This new one was done with a Pentel brush pen, then scanned and coloured. It's fun to do, and I think it gives a more natural feel than using the pen weight type options in photoshop.





That isn't the only thing that I've been tinkering away with all this time though. The game itself has gone through some really cool updates, lots of blocks and items have had their graphics updated, and I've even gone and tightened the controls to (hopefully!) prevent the player from getting stuck against any of the blocks. An updated demo of the game will be up on the Adventure Apes site soon! At this point, it's a matter of finding things and fixing/fine tuning them so that everything runs smoothly. Here's some screenshots in the meantime:








Onward and upward!