Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Thursday, February 21, 2013

It's a steal of a deal!

The Adventure Apes has just been put up on IndieGameStand! It's a pay-what-you-want type sale (of course, bonuses are made available if you pay above the average), but it's only up for four days!

One of the really cool things about this deal is that 10% of all sales goes towards supporting a charity, and I chose Doctors Without Borders. So, even if you don't like the game, but like chipping in to help do a little good in the world, pick up a copy would you? :)

Saturday, January 26, 2013

New Screenshots!

It's taken a little while, but there has been quite a bit of stuff done on the game. Weapons have been added (wavebeam, ice cannon, missiles and bombs), upgrades to each weapon too! Since it is a super-casual game, I wanted each experience to be new, so all background elements are randomly generated, as well as the spawning locations for the enemies and asteroids.

The next thing I'm going to tackle is the variety of enemies. There are currently only two coded, but am thinking of adding several more (and redoing the current ones) to give more variety. The plan is to have different species and variants of species spwan based on the difficulty level you choose.


Here are a couple screenshots to tide you over while I work away on the game...first one is a WIP, nearly done though. The second image shows a new HUD and a plethora of asteroids begging to be blasted!






Monday, September 24, 2012

Adventure Apes and the Mayan Mystery is Released!

A little over four years ago, I had the idea to make a video game that would follow along a series of illustrated stories. Each story would have its own theme, but the main plot line would remain the same: The Adventure Apes try to stop Horatio Hawk from stealing various treasures/magical/mythical items from different eras and locations. Soon after I began, the reaction to the video game was stronger than that of the story, so I switched gears to focus on the game, during which time the goal of the game changed a few times. It was just last winter when I began this latest (and final) version of the Mayan Mystery, using all I had learned along the way to make what I hope is an entertaining game! It has been a very long time getting here, but I can finally say that the Mayan Mystery is complete and ready to be played! The past month or so has been a hectic time. Although the game was done, I needed to set up a way of selling the game, as well as try to make some inroads with people who work in the (indie)gaming scene to get a little exposure. It is most definitely a learning experience, but so far the reaction has been pretty positive, and am hoping that what other exposure there is will help build a decent base of people who enjoy the project. Right now, I have the game available through three sites:

The Adventure Apes website

 Indivania

IndieCity


Desura Digital Distribution

The hope is to have the game land on a few other sites, as well as get bundled up in packages for a little extra exposure! I hope that you've enjoyed watching this project progress over the years, and am sure that like me, you're ready to see something new in the works. I'll be starting the next game soon, so keep your eyes peeled (double potato reference intended) for what's next!

Sunday, June 3, 2012

Instruction Booklet Doodles!

I thought that a new instruction booklet was in order. There previously was one with super detailed drawings of each item and bad guy, but it didn't quite jive with the overall theme of the current iteration of the video game. This time around, I went for large, colourful and cartoony drawings with a nice simple presentation that I hope will prove easy on the eyes :) The majority of the images are what you see below, and the instruction booklet even includes little maps of each level to help players out a little. If you want to see how the finished product turned out, feel free to download a copy here!

Saturday, May 5, 2012

FINALLY, it's done! (Well, sort of...)

After years of toil and trouble, the Mayan Mystery Demo is finally complete!

Full of colourful illustrations and graphics, a funky Latin inspired soundtrack, and 60+ rooms to explore, this game is sure to bring a smile to the face of any fan of the metroidvania genre!

The Mayan Mystery Demo is available from the Adventure Apes website (of course), as well as at these sites:


Adventure Apes and the Mayan Mystery

Adventure Apes and the Mayan Mystery
YoYoGames
Gamestart
Adventure Apes ...
Added: 5 May 2012
By: ScaryPotato


And after all that, there are still two more levels to be polished off, along with the end poem/illustrations. This is one heck of a big step in the right direction though!!

Friday, April 6, 2012

Mayan Mystery Trailer Released!

With the demo version getting closer and closer to being complete, I thought it'd be a good idea to put together a little trailer to show the levels and bosses found in the game. So, without further delay, here it is:




As always, the most up-to-date version of the game is waiting for you at the Adventure Apes website, just click the link below for your copy!
Direct Download Here

Saturday, March 24, 2012

Adventure Apes: Jetpack Justice Mockup


This is an ultra-early sneak peek at what's next for the Adventure Apes, once the Mayan Mystery is done! Everything is still in the concept stage, but it's planned to be a fast-paced sidescrolling game set in space (picking up where the Mayan Mystery leaves off)

Stay tuned for more!

Monday, February 13, 2012

Happy Valentine's Day!

As mentioned way back at the beginning of the month, I was bustin' my butt to try and get a demo version of the Mayan Mystery ready for everyone to try out by the 14th. Well, after many trials and tribulations with this project, it is finally ready to play!

Yeah sure, it's a beta version, so it's not 100% perfect. What it IS though, is four of the six levels in the game, complete with tons of enemies and freakish bosses!

You can get yourself a copy of the game on the Adventure Apes website, but if you're feeling lazy, you can download it directly here. When it's extracted, the file should be about 5mb.

Okay, so now you know where to get the game, but you are probably curious what it looks like! It has been completely redesigned from the original PC version (this is essentially the version the was originally to me made into DSiWare), and is full of twists and turns...I made a little compilations to show the levels in the demo file, and here it is!



Feedback is always welcome, so if you have any suggestions or comments, make yourself known!:)